
- Ultimate duck hunting wii controls Pc#
- Ultimate duck hunting wii controls professional#
- Ultimate duck hunting wii controls free#
There's just one thing you CAN'T expect from Sabarasa, and that's for us to disappear from the Torque for Wii game development scene :) Our next project will be more advanced in both graphics and playability. We learnt many things, among them we realized we want to keep doing games with Torque, and we polished our knowledge of the internal APIs of the Wii SDK. Ubisoft also provided their TRC team to make sure we complied with all the Nintendo safety and usability guidelines.
Ultimate duck hunting wii controls professional#
We did our QA with RevoSolutions, a very professional group of testers from Romania, heavily geared in Wii equipment and knowledge. How did you accomplish QA and beta testing? The project took about 6 months from start to finish, counting the pre-production, production and release stages. Our technical challenges were mainly due to the fact that it was a new platform to us, and Torque for WiiWare wasn't done at the time we started, so we struggled a bit to get WiiWare support, working closely with ProntoGames to try and solve the issues we encountered. What were a few major development challenges you encountered? How did you overcome them? We chose Torque because of our previous experience with it and its sudden availability for the Wii platform. Why did you eventually choose Torque? Did you consider other technologies? As our company grows everyday and we start bigger and bigger projects, we are continuously looking into better ways of working and handling our work flow. In the end our development process was simple and straightforward. Although we developed for the Nintendo DS, the Wii LotCheck process was a bit more complicated. The game was also developed in a very short time frame, which was originally 3 months, and extended a couple more due to continued development on Torque to support WiiWare and the Nintendo's LotCheck process for the Wii, which we were unfamiliar with at the time. At the end we had 9 people working on several aspects of the game to polish the look and feel. did you follow any strict principles or methods, and how many people worked on the game team?)įor this particular title our team was small. What was your development process like? (i.e. On the other hand, the same situation also benefits us, since companies hire us to do quality work for them for a fraction of the cost of developing the same content or game in the US. The exchange rate with the US Dollar makes it a real challenge when trying to negotiate prices with content or technology providers, since most of the industry isn't used to working with companies in Latin America, and are not aware of the need to adjust the products and pricing for specific markets. It's still a new industry, and only recently professionals have started to take interest in game development as a career.

Game development in Argentina is tough, but flourishing. What is the game development like in Argentina? Are there are particular challenges given your location? Ubisoft later decided to pick up the game on the Wii, brniging the quality bar up and totally redoing it in a 3D world environment.
Ultimate duck hunting wii controls Pc#
The original game idea, by Digital Builders, was made into a PC game that became a finalist to the IGF competition. Protothea for WiiWare was a combined effort between Digital Builders and Sabarasa Entertainment.

We'll discuss the game's development, what it was like working with Torque, and what they learned for their next title. Sabarasa is one of the leading game development companies in Argentina, producing games for both the local and international market. In this interview, we discuss Protothea with its developers Sabarasa Entertainment.
Ultimate duck hunting wii controls free#
Movement is totally free and you aim your ship separately using the pointing device. In Protothea you are no longer limited to vertical scrolling levels with just vertical firing: you control the ship in the same way you would control a player in an FPS game. Protothea is a re-factoring of the old classic space ship shooting games.
